After I finished Splinter Cell: Pandora Tomorrow, I was eager to move on to a management position, given that that’s what I had been doing prior to joining Ubisoft. I felt fine doing level design, but I had no experience ...
Read More »Ubisoft Moments (1/3)
As I said in an earlier post, this week is my last with Ubisoft. I’ve been with the company for four years and a half, but it feels like a lifetime. In many ways, it is. When I joined Ubisoft’s ...
Read More »Progress Quest: RPG to the Limit
If you’re a fan of RPGs, here’s a game that you’ll find… interesting. It was brought to my attention by Laurent, the Creative Director of Splinter Cell: Conviction. It’s called Progress Quest, and it dubs itself a “next generation computer ...
Read More »The Year of Warcraft
A year ago, during the Christmas break, I got myself a trial account of World of Warcraft in the hopes of getting to know the biggest player in the MMO market. I always liked Blizzard products and their philosophy on ...
Read More »The Art of Production
When I tell people I’m a Producer in videogames, I often get asked what a Producer actually does. Many understand that I’m a “boss”, whatever that means; but just saying that misses the mark on the favorite part of my ...
Read More »