After I finished Splinter Cell: Pandora Tomorrow, I was eager to move on to a management position, given that that’s what I had been doing prior to joining Ubisoft. I felt fine doing level design, but I had no experience ...
Read More »After I finished Splinter Cell: Pandora Tomorrow, I was eager to move on to a management position, given that that’s what I had been doing prior to joining Ubisoft. I felt fine doing level design, but I had no experience ...
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