One of the most important, yet unsung part of making a game is the versioning. With next-gen consoles, it’s even more dramatic: there’s just so many people touching the code and the data that getting a good, stable version of ...
Read More »Author Archives: Daniel Roy
I Thought I Knew Tired
Here we are, working on a Sunday for the second week in a row. E3 is in 3 weeks, and we’re in full-swing, tough-as-nails crunch time. This morning, I got up relatively early, but found myself physically incapable of putting ...
Read More »Go to China, Meet the Montreal Mayor
Whew. It’s been a hectic week… and it’s still just Thursday. I made the last post (complaining about my 80 hours week) on Sunday night. Don’t think it was the end of it, though… Oh no. Here’s a little rundown ...
Read More »Overworked? Believe it
It’s Sunday night, 7h30 PM… I’m working tomorrow at 9 AM, and I’m just about over my 80th hour of work this week. The hallowed halls of E3 seem quite far right now… I must keep up hope.
Read More »The Road to E3
Long time no write, no? As always, this happens to me when work buries me until my social life becomes a distant memory. In the present case, it’s the imminent arrival of E3 that’s making me scarce. In 4 weeks, ...
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The Way of Slow Travel Articles, tips, and stories about Slow Travel
