Gaming Moments

Edmonton, Canada, 2008-2009: When I began working for legendary game studio BioWare in 2008, I thought I had it all. Instead, I slowly woke up to the realization that I was living someone else’s dream. Gaming Moments started as a videogame blog, but turned into a discussion on travel and the value of small-scale food, thanks to the community of producers at the Old Strathcona Farmers’ Market.

  • The Art of Production

    When I tell people I’m a Producer in videogames, I often get asked what a Producer actually do...

  • 100 Things to Eat Before You Die

    Found this list on the web… Meant to be a list of 100 things anyone should eat before one dies...

  • Work and the City

    Now that Helene and I have been in Edmonton for three weeks, the question I get from my family and m...

  • Is Grand Theft Auto IV Old-Gen?

    Having recently kicked my WoW habit, and being a huge fan of GTA: San Andreas, I really couldn’...

  • Grand Theft Rock Band

    I’m rarely, if at all, on World of Warcraft nowadays, which does feel a bit weird. The good ne...

The Eagle Has Landed

Helene and I have arrived safe and sound in Edmonton, where we’re now busy getting settled in. Our cat, Xishi, had the toughest week of all of us, given that she spent a whole day terrified as movers took away ...

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O Katamari, Our Love is Gone

You can say I’ve been with Katamari Damacy since Day One. It first showed up on my radar in March of 2004, when it became something of an underground hit sensation at Ubisoft Shanghai, no doubt having been discovered by ...

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Back in Hang Time

Well, here we are, Helene and I. Back in hang time. “Hang time” refers to the moment, in many types of sports, when the athlete seems to be hanging in the air, in a perfect moment of weightlessness. The weightlessness ...

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Ubisoft Moments (3/3)

As today is my last day at Ubisoft, here is my final reminiscing about the early years of my employment with the company… In December 2005, Splinter Cell Double Agent X360 was in a dire situation. It was the first ...

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Ubisoft Moments (2/3)

After I finished Splinter Cell: Pandora Tomorrow, I was eager to move on to a management position, given that that’s what I had been doing prior to joining Ubisoft. I felt fine doing level design, but I had no experience ...

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