Travel Moments

Endings and Beginnings

Two days more to go, and Helene and I are finally on vacation. For me, it’s also the end of the road at Ubisoft’s Shanghai studio – at least for the near future. I’m checking out tomorrow, turning in my ...

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Farewell, North Korean Style

Many of us on Splinter Cell Double Agent are being phased out of the project. Myself, as producer, I would have stayed until the very bitter end… but since I am joining a new project in October in Montreal, the ...

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Kobe Beef Weekend

Man, what a weekend we just had. Here’s the invation I sent to everyone; let’s just say it turned out to be a very accurate description… Aaaah, the life of a Kobe Beef… You spend your life immobile, eating food ...

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The Cat Goes Beep!

It’s a frantic period of late. Not only do I have to wrap up SCDA X360, but I also have to prepare my vacations and my move out of China at the end of October. I’m officially running out of days of ...

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The Crunch

Here we are. Crunch Time. If you’re unfamiliar with the terminology, “crunch time” is that period of a game development project where you’re entering the final stretch and working your ass off to get everything polished and functional. In some ...

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