Two days more to go, and Helene and I are finally on vacation. For me, it’s also the end of the road at Ubisoft’s Shanghai studio – at least for the near future. I’m checking out tomorrow, turning in my ...Read More »
Farewell, North Korean Style
Many of us on Splinter Cell Double Agent are being phased out of the project. Myself, as producer, I would have stayed until the very bitter end… but since I am joining a new project in October in Montreal, the ...Read More »
Kobe Beef Weekend
Man, what a weekend we just had. Here’s the invation I sent to everyone; let’s just say it turned out to be a very accurate description… Aaaah, the life of a Kobe Beef… You spend your life immobile, eating food ...Read More »
The Cat Goes Beep!
It’s a frantic period of late. Not only do I have to wrap up SCDA X360, but I also have to prepare my vacations and my move out of China at the end of October. I’m officially running out of days of ...Read More »
Here we are. Crunch Time. If you’re unfamiliar with the terminology, “crunch time” is that period of a game development project where you’re entering the final stretch and working your ass off to get everything polished and functional. In some ...Read More »