Two days more to go, and Helene and I are finally on vacation. For me, it’s also the end of the road at Ubisoft’s Shanghai studio – at least for the near future. I’m checking out tomorrow, turning in my ...
Read More »Farewell, North Korean Style
Many of us on Splinter Cell Double Agent are being phased out of the project. Myself, as producer, I would have stayed until the very bitter end… but since I am joining a new project in October in Montreal, the ...
Read More »Kobe Beef Weekend
Man, what a weekend we just had. Here’s the invation I sent to everyone; let’s just say it turned out to be a very accurate description… Aaaah, the life of a Kobe Beef… You spend your life immobile, eating food ...
Read More »The Cat Goes Beep!
It’s a frantic period of late. Not only do I have to wrap up SCDA X360, but I also have to prepare my vacations and my move out of China at the end of October. I’m officially running out of days of ...
Read More »The Crunch
Here we are. Crunch Time. If you’re unfamiliar with the terminology, “crunch time” is that period of a game development project where you’re entering the final stretch and working your ass off to get everything polished and functional. In some ...
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